經營生意收入 · business · 規劃
App Store / Google Play / Steam Developer Take-Home Calculator
Your app is earning — time to see what the store actually leaves you.
Computes a developer’s real take-home on the App Store, Google Play, or Steam. General AI gets this wrong three ways. First, Google Play restructured its US/UK/EEA fees on 30 June 2026 — a 10%+5% / 25%+5% matrix keyed to when the user installed your app — which post-dates every model’s training data. Second, all three platforms have a “$1M tier” that works completely differently: Apple’s Small Business Program is opt-in with a prior-calendar-year eligibility test and a mid-year cliff; Google’s 15% bracket is automatic and marginal per calendar year; Steam’s tiers are marginal on per-app LIFETIME gross — models conflate the three into “15% under $1M”. Third, Apple’s EU (DMA) and US (external purchase links) fee situations are under active litigation, where a confident stale answer is the worst answer of all. This tool computes the exact net from the current schedules.
依據: Apple SBP/subscriptions (developer.apple.com) · Google Play fees incl. the 30 Jun 2026 US/UK/EEA restructure · Steam lifetime tiers (Valve, since 2018) · EU DMA terms in transition · verified 2026-07-23
數字
- Net developer take-home
- 170,000.00
- from 200,000 gross
- Effective fee rate
- 15%
- 15% — Small Business Program
- Apple fee
- 30,000.00
行家的解讀
值得一提
You keep 85% of gross: 170,000.00 of 200,000 per year, at an effective fee rate of 15%.
值得一提
All three stores have a “$1M tier”, and they are structurally different — conflating them is the classic AI error. Apple’s (this one) is an OPT-IN program: eligibility is tested on your PRIOR calendar year’s proceeds, and crossing $1M mid-year is a cliff on future sales. Google’s 15% bracket is automatic and marginal, resetting every calendar year. Steam’s tiers are marginal on per-app LIFETIME gross and never reset.
好跡象
The Small Business Program saves you 30,000 versus the standard 30% at this gross. Two things models routinely miss: it is opt-in (enroll at developer.apple.com — it is not automatic like Google’s bracket), and the $1M test is on post-commission proceeds ≈ 1,176,471 gross, tested against your PRIOR calendar year.
留意
Two Apple fee regimes are in open flux and NOT computed here. US: external purchase links currently carry a 0% Apple fee (post-Epic injunction), but Apple is fighting it — SCOTUS cert petition, June 2026. EU (DMA): a tiered Store Services fee (5%/13%) with the Core Technology Fee transitioning to a Core Technology Commission, and a General Court judgment landed July 2026 — genuinely per-case. Treat any confident single number for EU alternative terms as stale.
值得一提
Platform fees change fast — Google restructured US/UK/EEA fees in June 2026, Apple’s EU and US regimes are in active litigation, and Google’s Level Up program (15%+5% tiers) launches September 2026. Figures verified 2026-07-23; refreshed quarterly.
方法論
Net take-home = gross consumer spend − the store’s fee under the current schedule. Effective fee rate = fee ÷ gross. Apple and Google figures are annual; Steam is per-app lifetime (that is how Valve’s tiers are defined).
Apple (developer.apple.com, verified 2026-07-23): standard commission 30%. Small Business Program: 15%, opt-in, eligible while PRIOR-calendar-year post-commission proceeds ≤ $1M; crossing $1M proceeds mid-year moves future sales that year to 30%. Subscriptions: 30% in a subscriber’s first paid year, 15% after one year of paid service (15% from day one under SBP).
Apple SBP simplification (documented deliberately): the $1M test is on post-commission PROCEEDS, so at 15% it is crossed at 1,000,000 ÷ 0.85 ≈ $1,176,470.59 gross. This tool applies 15% flat up to that gross and a 15%/30% blend above it. Apple’s real mid-year mechanics are harsher — the flip to 30% applies to ALL sales after the crossing date (calendar-dependent), and exceeding $1M in a year disqualifies the following year entirely until proceeds fall back under $1M. The blend here is therefore a best case for revenue above the line.
Google Play rest-of-world: automatic marginal bracket for every developer — 15% on the first $1M of gross each calendar year, 30% above; no enrollment. Subscriptions: 15% flat from day one.
Google Play US/UK/EEA (effective 30 Jun 2026): a service fee plus a separate 5% Google Play billing fee. Subscriptions: 10% + 5%. Other revenue, keyed to install cohort: apps first installed on/after 30 Jun 2026 pay 10% + 5% on the first $1M per year then 25% + 5%; installs predating that pay 20% + 5%. The 5% billing fee is avoidable by using your own payment processor (typical processor cost ≈ 2.9% + 30¢ per transaction, with billing/refund/tax handling shifted to you) — noted as an insight, not computed. Google’s Level Up program (15% + 5% tiers for qualifying developers) launches September 2026 and is not yet modeled.
Steam (Valve, structure unchanged since late 2018): marginal on per-app LIFETIME gross — 30% up to $10M, 25% from $10M to $50M, 20% above $50M. Enter lifetime gross for the app, not annual revenue. The $100 Steam Direct submission fee (recoupable once the app earns $1,000) is excluded as one-time and immaterial at these scales.
Not computed (fluid or out of scope): Apple’s US external-purchase-link regime (currently 0% Apple fee, under active litigation — SCOTUS cert petition June 2026); Apple’s EU DMA alternative terms (tiered Store Services fee 5%/13%, Core Technology Fee → Core Technology Commission transition, General Court judgment July 2026 — genuinely per-case); income tax and VAT/sales tax the stores collect and remit; refunds and chargebacks; currency conversion.
Confidence: Apple, Google, and Valve figures verified on primary platform pages 2026-07-23. The Google US/UK/EEA schedule is three weeks old at verification; all figures refresh quarterly.
常見問題
- Why does this disagree with what general AI told me about the “15% under $1M” rule?
- Because there is no single rule — there are three, and they are structurally different. Apple’s 15% is an opt-in program (Small Business Program) with a prior-calendar-year eligibility test and a mid-year cliff. Google’s 15% is automatic and marginal on the first $1M each calendar year — no enrollment, no cliff. Steam has no $1M rule at all: its tiers are marginal on per-app lifetime gross, starting to discount only at $10M. Models routinely blur these into one rule.
- What changed on Google Play in June 2026?
- On 30 June 2026 Google restructured fees for US, UK, and EEA buyers: subscriptions moved to 10% plus a separate 5% billing fee, and other purchases moved to an install-cohort matrix — apps first installed on/after that date pay 10%+5% on the first $1M per year then 25%+5%, while pre-existing installs pay 20%+5%. The 5% billing fee is avoidable by bringing your own payment processor. This post-dates every AI model’s training data.
- How does Apple’s Small Business Program actually work at the $1M line?
- Three subtleties. It is opt-in — you must enroll, unlike Google’s automatic bracket. Eligibility is tested on your PRIOR calendar year’s post-commission proceeds (≤ $1M) — proceeds, not gross, so at 15% you cross it at roughly $1.176M gross. And crossing $1M proceeds mid-year is a cliff: future sales that year flip to 30%, and you are out of the program the following year until proceeds fall back under $1M. This tool models the crossing as a 15%/30% blend, which is a best case.
- Why does Steam ask for lifetime revenue instead of annual?
- Because that is how Valve defines its tiers: 30% up to $10M, 25% from $10M to $50M, and 20% above $50M — measured on the app’s cumulative lifetime gross, never resetting. An app earning $2M per year pays 30% for its first five years, then starts earning the 25% marginal tier. Apple and Google both measure annually, which is exactly the kind of structural difference this tool exists to keep straight.
- What about Apple’s EU DMA terms and US external purchase links?
- Both are in open flux and deliberately not computed. In the US, external purchase links currently carry a 0% Apple fee under the Epic injunction, but Apple filed for Supreme Court review in June 2026. In the EU, the DMA regime has a tiered Store Services fee (5%/13%) with the Core Technology Fee transitioning to a Core Technology Commission, and a General Court judgment landed in July 2026. Any confident single number for these is likely already stale — check the current state before relying on either.
給代理使用
呼叫這個工具,而不是在對話脈絡裡自行計算。輸入確定性的 JSON,取回計算後的數值以及基準解讀。 完整代理文件 →
curl -s https://xearno.tools/api/v1/tools/app-store-developer-fees \
-H 'content-type: application/json' \
-d '{"platform":"apple","annualRevenue":200000,"revenueType":"oneTime","appleSbp":"yes","googleRegion":"row","googleCohort":"newInstalls"}'Schema: GET /api/v1/tools/app-store-developer-fees · MCP 工具名稱: app_store_developer_fees
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